AI Core: materials, acquisition options and planning.
- Weight per item: 10.0
- Use the recipe and acquisition sources below. An absent source means this export does not establish how to obtain the item.
Reference sourcesReviewed 3 sources
Dataset / revision: palworld-1.0-nexus.2
1.0 snapshot; breeding source audited for 1.0.1 on 2026-07-17
- Category
- Material
- Rarity
- 0
- Maximum stack
- 9999
- Recipes
- 1
Recipes
Default recipe · 1 per batch
Technology entries: AI Core. Check your station and unlock level in game.
Plan with this recipeAcquisition
Pal drops
Standard and Alpha tables are distinguished. Source rates and level tiers describe the exported drop tables; quantities depend on your game settings.
- No positive-rate Pal drop is recorded.
Gathering locations
No gathering-node link is recorded for this item.
Shop listings
No shop listing is recorded for this item.
Used in
79 recipe relationships.
- 3 per batch →
Ancient Armor - 5 per batch →
Cold-Resistant Ancient Armor - 6 per batch →
Cold-Resistant Ancient Armor (rarity 1) - 7 per batch →
Cold-Resistant Ancient Armor (rarity 2) - 8 per batch →
Cold-Resistant Ancient Armor (rarity 3) - 10 per batch →
Cold-Resistant Ancient Armor (rarity 4) - 5 per batch →
Heat-Resistant Ancient Armor - 6 per batch →
Heat-Resistant Ancient Armor (rarity 1) - 7 per batch →
Heat-Resistant Ancient Armor (rarity 2) - 8 per batch →
Heat-Resistant Ancient Armor (rarity 3) - 10 per batch →
Heat-Resistant Ancient Armor (rarity 4) - 7 per batch →
Lightweight Ancient Armor - 8 per batch →
Lightweight Ancient Armor (rarity 1) - 10 per batch →
Lightweight Ancient Armor (rarity 2) - 12 per batch →
Lightweight Ancient Armor (rarity 3) - 14 per batch →
Lightweight Ancient Armor (rarity 4) - 3 per batch →
Ancient Armor (rarity 1) - 4 per batch →
Ancient Armor (rarity 2) - 5 per batch →
Ancient Armor (rarity 3) - 6 per batch →
Ancient Armor (rarity 4) - 2 per batch →
Ancient Helm - 2 per batch →
Ancient Helm (rarity 1) - 3 per batch →
Ancient Helm (rarity 2) - 4 per batch →
Ancient Helm (rarity 3) - 5 per batch →
Ancient Helm (rarity 4) - 10 per batch →
Beam Launcher - 12 per batch →
Beam Launcher (rarity 1) - 15 per batch →
Beam Launcher (rarity 2) - 17 per batch →
Beam Launcher (rarity 3) - 20 per batch →
Beam Launcher (rarity 4) - 8 per batch →
Drone Launcher - 10 per batch →
Drone Launcher (rarity 1) - 12 per batch →
Drone Launcher (rarity 2) - 14 per batch →
Drone Launcher (rarity 3) - 16 per batch →
Drone Launcher (rarity 4) - 8 per batch →
Plasma Rifle - 10 per batch →
Plasma Rifle (rarity 1) - 12 per batch →
Plasma Rifle (rarity 2) - 14 per batch →
Plasma Rifle (rarity 3) - 16 per batch →
Plasma Rifle (rarity 4) - 5 per batch →
Ancient Shield (rarity 4) - 24 per batch →
Jetragon's Missile Launcher (rarity 4) - 5 per batch →
Heavy Assault Rifle - 6 per batch →
Heavy Assault Rifle (rarity 1) - 7 per batch →
Heavy Assault Rifle (rarity 2) - 8 per batch →
Heavy Assault Rifle (rarity 3) - 10 per batch →
Heavy Assault Rifle (rarity 4) - 3 per batch →
Laser Sword - 3 per batch →
Laser Sword (rarity 1) - 4 per batch →
Laser Sword (rarity 2) - 5 per batch →
Laser Sword (rarity 3) - 6 per batch →
Laser Sword (rarity 4) - 3 per batch →
Mechanical Bow - 3 per batch →
Mechanical Bow (rarity 1) - 4 per batch →
Mechanical Bow (rarity 2) - 5 per batch →
Mechanical Bow (rarity 3) - 6 per batch →
Mechanical Bow (rarity 4) - 5 per batch →
Tactical Grenade Launcher - 6 per batch →
Tactical Grenade Launcher (rarity 1) - 7 per batch →
Tactical Grenade Launcher (rarity 2) - 8 per batch →
Tactical Grenade Launcher (rarity 3) - 10 per batch →
Tactical Grenade Launcher (rarity 4) - 5 per batch →
Prototype Shotgun - 6 per batch →
Prototype Shotgun (rarity 1) - 7 per batch →
Prototype Shotgun (rarity 2) - 8 per batch →
Prototype Shotgun (rarity 3) - 10 per batch →
Prototype Shotgun (rarity 4) - 4 per batch →
Combat SMG - 5 per batch →
Combat SMG (rarity 1) - 6 per batch →
Combat SMG (rarity 2) - 7 per batch →
Combat SMG (rarity 3) - 8 per batch →
Combat SMG (rarity 4) - 3 per batch →
Homing Module (rarity 4) - 5 per batch →
Beam Scatter - 6 per batch →
Beam Scatter (rarity 1) - 7 per batch →
Beam Scatter (rarity 2) - 8 per batch →
Beam Scatter (rarity 3) - 10 per batch →
Beam Scatter (rarity 4) - 20 per batch →
Wing Pack (rarity 4)
Computer