Soralite Ingot: materials, acquisition options and planning.
- Weight per item: 3.0
- Use the recipe and acquisition sources below. An absent source means this export does not establish how to obtain the item.
Reference sourcesReviewed 3 sources
Dataset / revision: palworld-1.0-nexus.2
1.0 snapshot; breeding source audited for 1.0.1 on 2026-07-17
- Category
- Material
- Rarity
- 0
- Maximum stack
- 9999
- Recipes
- 1
Recipes
Default recipe · 1 per batch
- 2 ×
Soralite - 2 ×
Pure Quartz
Technology entries: Soralite Ingot. Check your station and unlock level in game.
Plan with this recipeAcquisition
Pal drops
Standard and Alpha tables are distinguished. Source rates and level tiers describe the exported drop tables; quantities depend on your game settings.
- No positive-rate Pal drop is recorded.
Gathering locations
No gathering-node link is recorded for this item.
Shop listings
No shop listing is recorded for this item.
Used in
70 recipe relationships.
- 10 per batch →
AI Core - 30 per batch →
Ancient Armor - 37 per batch →
Ancient Armor (rarity 1) - 45 per batch →
Ancient Armor (rarity 2) - 52 per batch →
Ancient Armor (rarity 3) - 60 per batch →
Ancient Armor (rarity 4) - 20 per batch →
Ancient Helm - 25 per batch →
Ancient Helm (rarity 1) - 30 per batch →
Ancient Helm (rarity 2) - 35 per batch →
Ancient Helm (rarity 3) - 40 per batch →
Ancient Helm (rarity 4) - 2 per batch →
Beam Launcher Ammo - 2 per batch →
Plasma Rifle Ammo - 2 per batch →
Sol Sphere (rarity 3) - 30 per batch →
Ancient Shield (rarity 4) - 32 per batch →
Shaolong Saddle (rarity 4) - 20 per batch →
Eidrolon Saddle (rarity 4) - 12 per batch →
Dualith Noct Saddle (rarity 3) - 20 per batch →
Whalaska Ignis Saddle (rarity 2) - 24 per batch →
Ophydia Saddle (rarity 4) - 30 per batch →
Bastigor's Hammer (rarity 4) - 10 per batch →
Roujay Saddle (rarity 4) - 24 per batch →
Beakon Cryst Saddle (rarity 1) - 10 per batch →
Dynamoff Saddle (rarity 4) - 100 per batch →
Heavy Assault Rifle - 2 per batch →
Heavy Assault Rifle Ammo - 125 per batch →
Heavy Assault Rifle (rarity 1) - 150 per batch →
Heavy Assault Rifle (rarity 2) - 175 per batch →
Heavy Assault Rifle (rarity 3) - 200 per batch →
Heavy Assault Rifle (rarity 4) - 50 per batch →
Laser Sword - 62 per batch →
Laser Sword (rarity 1) - 75 per batch →
Laser Sword (rarity 2) - 87 per batch →
Laser Sword (rarity 3) - 100 per batch →
Laser Sword (rarity 4) - 40 per batch →
Mechanical Bow - 2 per batch →
Mechanical Bow Ammo - 50 per batch →
Mechanical Bow (rarity 1) - 60 per batch →
Mechanical Bow (rarity 2) - 70 per batch →
Mechanical Bow (rarity 3) - 80 per batch →
Mechanical Bow (rarity 4) - 80 per batch →
Tactical Grenade Launcher - 4 per batch →
Tactical Grenade Launcher Ammo - 100 per batch →
Tactical Grenade Launcher (rarity 1) - 120 per batch →
Tactical Grenade Launcher (rarity 2) - 140 per batch →
Tactical Grenade Launcher (rarity 3) - 160 per batch →
Tactical Grenade Launcher (rarity 4) - 2 per batch → Sunreach Single-Shot Ammo
- 1 per batch → Sunreach Rapid-Fire Ammo
- 60 per batch →
Prototype Shotgun - 4 per batch →
Prototype Shotgun Ammo - 75 per batch →
Prototype Shotgun (rarity 1) - 90 per batch →
Prototype Shotgun (rarity 2) - 105 per batch →
Prototype Shotgun (rarity 3) - 120 per batch →
Prototype Shotgun (rarity 4) - 50 per batch →
Combat SMG - 2 per batch →
Combat SMG Ammo - 62 per batch →
Combat SMG (rarity 1) - 75 per batch →
Combat SMG (rarity 2) - 87 per batch →
Combat SMG (rarity 3) - 100 per batch →
Combat SMG (rarity 4) - 30 per batch →
Enhanced Lily's Spear (rarity 2) - 60 per batch →
Enhanced Lily's Spear (rarity 4) - 50 per batch →
Homing Module (rarity 4) - 50 per batch →
Beam Scatter - 2 per batch →
Beam Scatter Ammo - 62 per batch →
Beam Scatter (rarity 1) - 75 per batch →
Beam Scatter (rarity 2) - 87 per batch →
Beam Scatter (rarity 3) - 100 per batch →
Beam Scatter (rarity 4)