
Carbon Fiber: materials, acquisition options and planning.
- Weight per item: 0.2
- Use the recipe and acquisition sources below. An absent source means this export does not establish how to obtain the item.
Reference sourcesReviewed 3 sources
Dataset / revision: palworld-1.0-nexus.2
1.0 snapshot; breeding source audited for 1.0.1 on 2026-07-17
- Category
- Material
- Rarity
- 0
- Maximum stack
- 9999
- Recipes
- 2
Recipes
Default recipe · 1 per batch
- 2 ×
Coal - 1 ×
Flame Organ
Technology entries: Carbon Fiber. Check your station and unlock level in game.
Plan with this recipeAlternative 2 · 1 per batch
- 5 ×
Charcoal - 1 ×
Flame Organ
Technology entries: Carbon Fiber. Check your station and unlock level in game.
Plan with this recipeAcquisition
Pal drops
Standard and Alpha tables are distinguished. Source rates and level tiers describe the exported drop tables; quantities depend on your game settings.
Shadowbeak · Standard · level tier 0 · 2–3 · source rate 100%
Gathering locations
No gathering-node link is recorded for this item.
Shop listings
No shop listing is recorded for this item.
Used in
92 recipe relationships.
- 30 per batch →
Reptyro Charm (rarity 3) - 10 per batch →
Large Pouch (rarity 2) - 20 per batch →
Giant Pouch (rarity 3) - 10 per batch →
Assault Rifle - 12 per batch →
Assault Rifle (rarity 1) - 15 per batch →
Assault Rifle (rarity 2) - 17 per batch →
Assault Rifle (rarity 3) - 20 per batch →
Assault Rifle (rarity 4) - 10 per batch →
Huge Feed Bag (rarity 3) - 20 per batch →
Giant Feed Bag (rarity 4) - 1 per batch →
Bio Battery - 2 per batch →
Computer - 10 per batch →
Advanced Fishing Rod (Pengullet) (rarity 3) - 20 per batch →
Advanced Fishing Rod (Depresso) (rarity 4) - 70 per batch →
Gatling Gun - 87 per batch →
Gatling Gun (rarity 1) - 105 per batch →
Gatling Gun (rarity 2) - 122 per batch →
Gatling Gun (rarity 3) - 140 per batch →
Gatling Gun (rarity 4) - 15 per batch →
Giga Glider (rarity 1) - 25 per batch →
Glider_Tera (rarity 3) - 20 per batch →
GrapplingGun4 (rarity 3) - 50 per batch →
GrapplingGun5 (rarity 4) - 15 per batch →
Grenade Launcher - 18 per batch →
Grenade Launcher (rarity 1) - 22 per batch →
Grenade Launcher (rarity 2) - 26 per batch →
Grenade Launcher (rarity 3) - 30 per batch →
Grenade Launcher (rarity 4) - 25 per batch →
Guided Missile Launcher - 31 per batch →
Guided Missile Launcher (rarity 1) - 37 per batch →
Guided Missile Launcher (rarity 2) - 43 per batch →
Guided Missile Launcher (rarity 3) - 50 per batch →
Guided Missile Launcher (rarity 4) - 50 per batch →
Homing Sphere Launcher (rarity 2) - 25 per batch →
Rocket Launcher - 31 per batch →
Rocket Launcher (rarity 1) - 37 per batch →
Rocket Launcher (rarity 2) - 43 per batch →
Rocket Launcher (rarity 3) - 50 per batch →
Rocket Launcher (rarity 4) - 30 per batch →
Multi Guided Missile Launcher - 37 per batch →
Multi Guided Missile Launcher (rarity 1) - 45 per batch →
Multi Guided Missile Launcher (rarity 2) - 52 per batch →
Multi Guided Missile Launcher (rarity 3) - 60 per batch →
Multi Guided Missile Launcher (rarity 4) - 32 per batch →
Core Eject Shotgun - 40 per batch →
Core Eject Shotgun (rarity 1) - 48 per batch →
Core Eject Shotgun (rarity 2) - 56 per batch →
Core Eject Shotgun (rarity 3) - 64 per batch →
Core Eject Shotgun (rarity 4) - 15 per batch →
Neptilius's Talisman (rarity 3) - 200 per batch →
Megaboost Gun - 10 per batch →
Pump-Action Shotgun - 12 per batch →
Pump-Action Shotgun (rarity 1) - 15 per batch →
Pump-Action Shotgun (rarity 2) - 17 per batch →
Pump-Action Shotgun (rarity 3) - 20 per batch →
Pump-Action Shotgun (rarity 4) - 2 per batch →
Reinforced Arrow - 5 per batch →
Advanced Arrow - 25 per batch →
Advanced Bow - 31 per batch →
Advanced Bow (rarity 1) - 37 per batch →
Advanced Bow (rarity 2) - 43 per batch →
Advanced Bow (rarity 3) - 50 per batch →
Advanced Bow (rarity 4) - 10 per batch →
Semi-Auto Shotgun - 12 per batch →
Semi-Auto Shotgun (rarity 1) - 15 per batch →
Semi-Auto Shotgun (rarity 2) - 17 per batch →
Semi-Auto Shotgun (rarity 3) - 20 per batch →
Semi-Auto Shotgun (rarity 4) - 50 per batch →
Heavy Assault Rifle - 62 per batch →
Heavy Assault Rifle (rarity 1) - 75 per batch →
Heavy Assault Rifle (rarity 2) - 87 per batch →
Heavy Assault Rifle (rarity 3) - 100 per batch →
Heavy Assault Rifle (rarity 4) - 20 per batch →
Mechanical Bow - 25 per batch →
Mechanical Bow (rarity 1) - 30 per batch →
Mechanical Bow (rarity 2) - 35 per batch →
Mechanical Bow (rarity 3) - 40 per batch →
Mechanical Bow (rarity 4) - 40 per batch →
Prototype Shotgun - 50 per batch →
Prototype Shotgun (rarity 1) - 60 per batch →
Prototype Shotgun (rarity 2) - 70 per batch →
Prototype Shotgun (rarity 3) - 80 per batch →
Prototype Shotgun (rarity 4) - 30 per batch →
Combat SMG - 37 per batch →
Combat SMG (rarity 1) - 45 per batch →
Combat SMG (rarity 2) - 52 per batch →
Combat SMG (rarity 3) - 60 per batch →
Combat SMG (rarity 4) - 30 per batch →
Scatter Sphere Launcher - 15 per batch →
Slider Module (rarity 2) - 30 per batch →
Sniper Module II (rarity 3) - 20 per batch →
Extra Weapon Holster 2 (rarity 4)
Related guides
Prepare an equipment upgrade and its ammunition
Plan resource batches without counting stock twice